FBX of assembled body & evox head for SP import?

Thread Started By Moiet

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(01-27-2024, 08:12 PM)ZeroThe10th Wrote:

[To see links please register here]

i mean its nothard... All you have to do is download the head, we have a but tonb of them here already. take the dae, import it into your blender. select the head pres R and rotate the thing  until its upright(since some of them are layiong down) Then press S and scale the head down until it matches the neck and go.

Thanks ZeroThe10th :)  

After I found the 'assembly' tutorial on YT it all made sense. I wasn't sure how precise it would have to be. But I think I can fumble my way through Blender noobieness to figure out how to keep to right angles long enough to get the head to fit close enough.  I mean how hard can that be, lol (eeps).  I wasn't sure if I needed to use SnapTo tools, or how I'd figure that out, etc.
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Messages In This Thread
RE: FBX of assembled body & evox head for SP import? - by Moiet - 01-28-2024, 11:09 PM

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