Ultimate Viewer Project

Thread Started By Saeki Amae

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#1
Information 
Hello guys (and girls ^^)! <3

I'm glad to see you here! It has been some time since I have written MeshFix v2. Last months have been quite busy for me.
Also, I didn't have much motivation for coding. RL can often surprise us!

It made me happy that so many of you have found my tool useful.
Some of you though found few issues with it, mostly about the lack of the bones in exported daes,
lack of OpenSim support and high RAM usage issue. There were some other minor complaints too.

I am well aware of these problems. While the bone and maybe RAM issue could be solved, the OpenSim support rather can't.
This is because OpenSim uses different texture UUIDs than Second Life and therefore applying textures with the OS script is impossible.

However this issue can be solved by using entirely new viewer that doesn't have in-world script limitations.
One other thing new viewer could help in, is completely removing the need to use XMLs at all, making copying stuff fully a single click action.

However, if these were the only purposes, spending a lot of time for the new viewer would be veeery silly :D

BUT! The possibilities with the new viewer are far more than that. Enough to completely change the way we use virtual worlds.
For now I won't reveal the details, but I will just say that making new viewer starts making more and more sense :)

The new viewer will not be Firestorm based (or SL Viewer based - FireStorm has a lot of LL's code).
It will be written in the open source modern gaming engine to avoid licence issues - Godot Engine. it is fairly easy engine to work with.
For scripts, it will use mainly C# for performance purposes (modern C# is as fast as C++ in most cases while much easier to code in).

It will still be massive and time consuming project. And I am not going to spare all my free time for coding.
I have other hobbies too, RL friends, RL duties.. 

So.. I can not say any date when or even if I am going to finish it. If some experienced devs are willing to help they can PM me.
Currently I need only experienced devs as I am writing core features and elements of the viewer.
When it is done, less experienced devs will also be able to help by writing extensions to the viewer (YES! My viewer will support custom extensions!)
That being said, the project is very modular so it won't be hard to spread the work between many devs. 

Non-devs can also help - by writing encourging comments in this thread or MeshFix's thread.
Or by giving rep points. Or by giving me hugs. Or by supporting me with money. Any support counts!
All these can give me more motivation to work on stuff. Without motivation I may work slower or even totally abandon the project.

About MeshFix, I am going to keep maintaining it for bugfixing purposes. I am rather not planning to add new features to it -
because the MeshFix's dependency on XMLs gives me too many limitations to fully do what I would like to do.
Those who need bones in exported Dae files, can use MeshesSL or Mesh Helper for now.
They are buggy with static mesh but work fine with rigged mesh.

This thread will be mainly for updates about the project and the discussion.
You can give your own ideas or other thoughts in this thread about the future project(s). Any kind of interest makes me happy! <3

Kisses to everyone!
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Page 6 (The above is first post of this thread)
#51
@Saeki Amae
I do have many things to say about that, most of which I won't.
Instead, I will let my future actions speak louder than my words.
I will be developing my own toolset, and releasing the source code here so that the knowledge of SL's inner workings can be passed on to others. Here is proof that I am not lying about this:

[To see links please register here]

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#52
You are the creator of the code so you decide :) If you indeed make tools for the community, open-source or not, then I am sure that everybody will appreciate that.
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#53

[To see links please register here]

gone from sl a while but I am back. I am always willing to share what I make in second life. It is people like you that make our lives so much better and no you do not have to do what you do and others like you, but the small fishes like me  that do not know how to code are so grateful to you all that are like you...so again...thank you!!
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#54
@aalston
Awww <3 You are so cute and nice. 

I'm so happy that you like my tool. Thanks to persons like you I have the energy to make my tools better and better. Let me know if you need any help!

And.. of course you absolutely left me no choice but to give you rep points for being sweet and making the forum a brighter place!
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#55
Wow this is huge... Keep it up! I mean we can only say "thanks" for your efforts to make it real, but im not the one who's gonna add preasure onto it, just keep doing it if you feel you can. And thank you for even trying it out, i mean really, thank you from all of us! <3
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#56
Thank you, such comments give me energy not to give up and keep working on my project - it's not easy (far more difficult than MeshFix 2). 

It won't be a full viewer, not now at least but it will be definitely most useful tool ever released :D

PS: If you want to make me happy, please rate this thread for 5 stars.. I really love cute stars.. it was 5 for long time until someone gave it 1 star and it is only 3 stars now on average :(
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